using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ChangeLine : MonoBehaviour
{

    //public InputField inputField;

    //public Text textInput;
    // Start is called before the first frame update
    void Start()
    {
        
        InputField inputField = GetComponent<InputField>();
        inputField.textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
        inputField.textComponent.verticalOverflow = VerticalWrapMode.Truncate;
        //inputField.onValueChanged.AddListener(NextLine);
    }

    
    
}
